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<a href="#pub-types">Public 类型</a> &#124;
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-static-methods">静态 Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="class_o_n___texture_mapping-members.html">所有成员列表</a>  </div>
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<div class="title">ON_TextureMapping类 参考</div>  </div>
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类 ON_TextureMapping 继承关系图:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_o_n___texture_mapping.png" usemap="#ON_5FTextureMapping_map" alt=""/>
  <map id="ON_5FTextureMapping_map" name="ON_5FTextureMapping_map">
<area href="class_o_n___object.html" alt="ON_Object" shape="rect" coords="0,0,129,24"/>
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</div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
Public 类型</h2></td></tr>
<tr class="memitem:a9bf1cfb7a2296a8a4f622b535dca3ef8"><td class="memItemLeft" align="right" valign="top"><a id="a9bf1cfb7a2296a8a4f622b535dca3ef8"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><b>TYPE</b> { <br />
&#160;&#160;<b>no_mapping</b> = 0
, <b>srfp_mapping</b> = 1
, <b>plane_mapping</b> = 2
, <b>cylinder_mapping</b> = 3
, <br />
&#160;&#160;<b>sphere_mapping</b> = 4
, <b>box_mapping</b> = 5
, <b>mesh_mapping_primitive</b> = 6
, <b>srf_mapping_primitive</b> = 7
, <br />
&#160;&#160;<b>brep_mapping_primitive</b> = 8
, <b>force_32bit_mapping_type</b> = 0xFFFFFFFF
<br />
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, <b>clspt_projection</b> = 1
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<tr class="memitem:a71e2289db01c613420eed0b89104cbf0"><td class="memItemLeft" align="right" valign="top"><a id="a71e2289db01c613420eed0b89104cbf0"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><b>TEXTURE_SPACE</b> { <b>single</b> = 0
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Public 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_OBJECT_DECLARE</b> (<a class="el" href="class_o_n___texture_mapping.html">ON_TextureMapping</a>)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_TextureMapping</b> (const <a class="el" href="class_o_n___texture_mapping.html">ON_TextureMapping</a> &amp;src)</td></tr>
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<a class="el" href="class_o_n___texture_mapping.html">ON_TextureMapping</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___texture_mapping.html">ON_TextureMapping</a> &amp;src)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> *text_log=NULL) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;) const</td></tr>
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unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>SizeOf</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Write</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;binary_archive) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Read</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;binary_archive)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Default</b> ()</td></tr>
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virtual <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ModelObjectId</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>RequiresVertexNormals</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsPeriodic</b> (void) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetSurfaceParameterMapping</b> (void)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetPlaneMapping</b> (const <a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;plane, const <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dx, const <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dy, const <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dz)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCylinderMapping</b> (const <a class="el" href="class_o_n___cylinder.html">ON_Cylinder</a> &amp;cylinder, bool bIsCapped)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetSphereMapping</b> (const <a class="el" href="class_o_n___sphere.html">ON_Sphere</a> &amp;sphere)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetBoxMapping</b> (const <a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;plane, <a class="el" href="class_o_n___interval.html">ON_Interval</a> dx, <a class="el" href="class_o_n___interval.html">ON_Interval</a> dy, <a class="el" href="class_o_n___interval.html">ON_Interval</a> dz, bool bIsCapped)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetMappingPlane</b> (<a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;plane, <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dx, <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dy, <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dz) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetMappingCylinder</b> (<a class="el" href="class_o_n___cylinder.html">ON_Cylinder</a> &amp;cylinder) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetMappingSphere</b> (<a class="el" href="class_o_n___sphere.html">ON_Sphere</a> &amp;sphere) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetMappingBox</b> (<a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;plane, <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dx, <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dy, <a class="el" href="class_o_n___interval.html">ON_Interval</a> &amp;dz) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ReverseTextureCoordinate</b> (int dir)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SwapTextureCoordinate</b> (int i, int j)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>TileTextureCoordinate</b> (int dir, double count, double offset)</td></tr>
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virtual int&#160;</td><td class="memItemRight" valign="bottom"><b>Evaluate</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;N, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *T) const</td></tr>
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virtual int&#160;</td><td class="memItemRight" valign="bottom"><b>Evaluate</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;N, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *T, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;P_xform, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;N_xform) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>EvaluatePlaneMapping</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;N, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *T) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>EvaluateSphereMapping</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;N, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *T) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>EvaluateCylinderMapping</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;N, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *T) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>EvaluateBoxMapping</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;N, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *T) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>HasMatchingTextureCoordinates</b> (const <a class="el" href="class_o_n___mesh.html">ON_Mesh</a> &amp;mesh, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> *object_xform=0) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>HasMatchingTextureCoordinates</b> (const class <a class="el" href="class_o_n___mapping_tag.html">ON_MappingTag</a> &amp;tag, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> *object_xform=0) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetTextureCoordinates</b> (const <a class="el" href="class_o_n___mesh.html">ON_Mesh</a> &amp;mesh, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n__3f_point.html">ON_3fPoint</a> &gt; &amp;T, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> *mesh_xform=0, bool bLazy=false, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; int &gt; *Tside=0) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetTextureCoordinates</b> (const <a class="el" href="class_o_n___mesh.html">ON_Mesh</a> &amp;mesh, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n__2f_point.html">ON_2fPoint</a> &gt; &amp;T, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> *mesh_xform=0, bool bLazy=false, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; int &gt; *Tside=0) const</td></tr>
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ON__UINT32&#160;</td><td class="memItemRight" valign="bottom"><b>MappingCRC</b> () const</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___object')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___object.html">ON_Object</a></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>CopyFrom</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> *src)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Object</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>MemoryRelocate</b> ()</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsKindOf</b> (const <a class="el" href="class_o_n___class_id.html">ON_ClassId</a> *pClassId) const</td></tr>
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virtual ON__UINT32&#160;</td><td class="memItemRight" valign="bottom"><b>DataCRC</b> (ON__UINT32 current_remainder) const</td></tr>
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virtual ON::object_type&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectType</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserString</b> (const wchar_t *key, const wchar_t *string_value)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserStrings</b> (int count, const <a class="el" href="class_o_n___user_string.html">ON_UserString</a> *user_strings, bool bReplace)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserString</b> (const wchar_t *key, <a class="el" href="class_o_n__w_string.html">ON_wString</a> &amp;string_value) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStrings</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n___user_string.html">ON_UserString</a> &gt; &amp;user_strings) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStringKeys</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n__w_string.html">ON_wString</a> &gt; &amp;user_string_keys) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>UserStringCount</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>AttachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>DetachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserData</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;userdata_uuid) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>PurgeUserData</b> ()</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>FirstUserData</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>TransformUserData</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>CopyUserData</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>MoveUserData</b> (<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>DestroyRuntimeCache</b> (bool bDelete=true)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
静态 Public 成员函数</h2></td></tr>
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static TYPE&#160;</td><td class="memItemRight" valign="bottom"><b>TypeFromInt</b> (int i)</td></tr>
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static PROJECTION&#160;</td><td class="memItemRight" valign="bottom"><b>ProjectionFromInt</b> (int i)</td></tr>
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static TEXTURE_SPACE&#160;</td><td class="memItemRight" valign="bottom"><b>TextureSpaceFromInt</b> (int i)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
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<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_mapping_id</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_mapping_index</b></td></tr>
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<a class="el" href="class_o_n__w_string.html">ON_wString</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_mapping_name</b></td></tr>
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TYPE&#160;</td><td class="memItemRight" valign="bottom"><b>m_type</b></td></tr>
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PROJECTION&#160;</td><td class="memItemRight" valign="bottom"><b>m_projection</b></td></tr>
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TEXTURE_SPACE&#160;</td><td class="memItemRight" valign="bottom"><b>m_texture_space</b></td></tr>
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<a class="el" href="class_o_n___xform.html">ON_Xform</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_uvw</b></td></tr>
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<a class="el" href="class_o_n___object.html">ON_Object</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>m_mapping_primitive</b></td></tr>
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